かずきのBlog@hatena

すきな言語は C# + XAML の組み合わせ。Azure Functions も好き。最近は Go 言語勉強中。日本マイクロソフトで働いていますが、ここに書いていることは個人的なメモなので会社の公式見解ではありません。

UWPでキーボードショートカット その2

その1では、CoreWindowのKeyDownを使ってました。 DispatcherのAccelaratorKeyActivatedイベントも使える奴みたいですね。 こっちでやるとTextBoxがフォーカス持っててもEnterとかのイベントが拾えたのでこっちのほうがいいかも。

こんな感じのBehaviorになりました。

using Microsoft.Xaml.Interactivity;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;

namespace App65
{
    public class KeyEventTriggerBehavior : DependencyObject, IBehavior
    {
        public DependencyObject AssociatedObject { get; private set; }

        public ActionCollection Actions
        {
            get
            {
                if (GetValue(ActionsProperty) == null)
                {
                    this.Actions = new ActionCollection();
                }
                return (ActionCollection)GetValue(ActionsProperty);
            }
            set { SetValue(ActionsProperty, value); }
        }

        public static readonly DependencyProperty ActionsProperty =
            DependencyProperty.Register(
                nameof(Actions), 
                typeof(ActionCollection), 
                typeof(KeyEventTriggerBehavior), 
                new PropertyMetadata(null));

        public bool ShiftKey
        {
            get { return (bool)GetValue(ShiftKeyProperty); }
            set { SetValue(ShiftKeyProperty, value); }
        }

        // Using a DependencyProperty as the backing store for ShiftKey.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty ShiftKeyProperty =
            DependencyProperty.Register("ShiftKey", typeof(bool), typeof(KeyEventTriggerBehavior), new PropertyMetadata(false));

        public bool CtrlKey
        {
            get { return (bool)GetValue(CtrlKeyProperty); }
            set { SetValue(CtrlKeyProperty, value); }
        }

        // Using a DependencyProperty as the backing store for CtrlKey.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty CtrlKeyProperty =
            DependencyProperty.Register("CtrlKey", typeof(bool), typeof(KeyEventTriggerBehavior), new PropertyMetadata(false));

        public VirtualKey Key
        {
            get { return (VirtualKey)GetValue(KeyProperty); }
            set { SetValue(KeyProperty, value); }
        }

        // Using a DependencyProperty as the backing store for Key.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty KeyProperty =
            DependencyProperty.Register("Key", typeof(VirtualKey), typeof(KeyEventTriggerBehavior), new PropertyMetadata(VirtualKey.None));

        public void Attach(DependencyObject associatedObject)
        {
            this.AssociatedObject = associatedObject;
            this.Register();
        }

        public void Detach()
        {
            this.Unregister();
            this.AssociatedObject = null;
        }

        private void Register()
        {
            var fe = this.AssociatedObject as FrameworkElement;
            if (fe == null) { return; }
            fe.Unloaded += this.Fe_Unloaded;
            this.Dispatcher.AcceleratorKeyActivated += this.Dispatcher_AccelaratorKeyActivated;
        }

        private void Unregister()
        {
            var fe = this.AssociatedObject as FrameworkElement;
            if (fe == null) { return; }
            fe.Unloaded -= this.Fe_Unloaded;
            this.Dispatcher.AcceleratorKeyActivated -= this.Dispatcher_AccelaratorKeyActivated;
        }

        private void Dispatcher_AccelaratorKeyActivated(CoreDispatcher sender, AcceleratorKeyEventArgs args)
        {
            if (args.KeyStatus.RepeatCount != 1)
            {
                return;
            }
            if (args.EventType != CoreAcceleratorKeyEventType.KeyDown)
            {
                return;
            }

            if (this.ShiftKey && (Window.Current.CoreWindow.GetKeyState(VirtualKey.Shift) & CoreVirtualKeyStates.Down) != CoreVirtualKeyStates.Down)
            {
                return;
            }

            if (this.CtrlKey && (Window.Current.CoreWindow.GetKeyState(VirtualKey.Control) & CoreVirtualKeyStates.Down) != CoreVirtualKeyStates.Down)
            {
                return;
            }

            if (this.Key == args.VirtualKey)
            {
                Interaction.ExecuteActions(this, this.Actions, args);
                args.Handled = true;
            }
        }

        private void Fe_Unloaded(object sender, RoutedEventArgs e)
        {
            this.Unregister();
        }
    }
}

使い方は前回と同じ。